The Journey Down: Chapter One
In a shady corner of Kingsport Bay, at the outskirts of St Armando, Bwana and his trusted sidekick Kito struggle to make ends meet at their run-down gas station. Little do they know that they are about to be thrown into a spine-tingling adventure that will take them far from home and right into a twisting plot of corruption and danger.


Sit back, mon, and enjoy the soundtrack that sinks into your soul and becomes a blend of jazz, reggae, and ambiance. After, of course, the gangsta tone of the intro as two goons come barging into play looking for a book.

Gosh, the music has to be one of the best parts about this game; almost every bit gave me a sense of déjà vu of either a game I’ve played or a movie I’ve watched. However, toward the end of the first chapter, the soundtrack became very loud. Perhaps a glitch in the game’s development that they may have overlooked?

Pros: Music is never constant and always shifts regarding on the scene–ebb and flow.
Boy did it get loud toward the end.


When I first saw this game, the characters reminded me of those in Last Day of June, though the renderings have more depth, of course. I can’t say that I know of any games where the characters have such a unique accent about them–Jamaican. Perhaps that’s one of the unique features that tugged my interest in the first place.

The Journey Down: Chapter One - BountyMode Review

After playing a bit, everyone sort of have their quirks,

At first I thought, all right, these guys are dumb. Since, y’know, they do dumb things to make you, the player, laugh. Thinking on it, maybe it’s more naivety than anything else? They certainly weren’t as bad as Rufus in the Deponia series, but they were almost on par with humor.

The voice acting is well done for the major players you’ll be dealing with, but for those with a minuscule role and appearance, the voices weren’t stellar.

Pros: Comedic writing for the narrative; unique style
Not everyone stood tall on the podium of voice-acting


The hand-painted graphics are on par with setting the mood in various locations, combined with the right tone of the background music. I can’t say there was anything that wasn’t aesthetically pleasing to look at.

Except the fact that everyone’s eyes are a black, demonic-looking, soul-sucking emptiness.

It’s actually not that bad. Everything seemed on point.

Pros: Atmospheric backgrounds, hand-painted imagery


I’m happy to announce that I only got stuck on a couple specific tasks, which means the gameplay is pretty simple, as long as you know where to look. The game hand-feeds you the answers, you just have to remember when they hand-fed you that info and possibly where.

Memory. My downfall.

The Journey Down: Chapter One - BountyMode Review

It lacked a lot of problem-solving puzzles that I normally look forward to when playing a point-and-click game, but to each their own. Those that were there were simplistic and didn’t require much thought.

You’ll definitely want to root around every section you come across, and click on every item possible–either for the humorous commentary or a specific item. And then, combine those items with others, or use them in the weirdest of situations.

Pros: Simplistic
Lacks a variety of puzzles

The Verdict

The Journey Down: Chapter One is a point-and-click adventure game that I highly recommend for its fun light-hearted humor and beauty.

However, the game lasts about three hours if you’re taking your time, and in the end plays out more like a prologue than a first chapter. I’d throw out caution at paying its full price, as it’s a bit much for such a short game lacking many puzzles and interactions.

TheWoWExp, over and out.