War rages on. During an air raid, 16 year old Noah and his little sister Renie seek shelter in a bunker. There, not only are they protected from the deadly bombardment, but are also at the crossroads of a world between life and death: Silence. When Noah’s sister gets lost in Silence, he is forced to venture into this idyllic yet threatening world to find her.

Silence, however, bears its own scars of war and suffering. Dark creatures haunt towns and cities and ravage this once serene place between worlds. Only a small band of rebels stands against the looming menace. Now it is up to the siblings to save Silence and its fantastic inhabitants from impending doom and thus also save their own lives.


The soundtrack plays upon the area you’re in. It manipulates your emotions. It’s not the in-your-face kind, though the instrumentals can become rushed when danger’s afoot.

But the graceful sounds of the piano, the sad underlying tones of melodic strings, it all enhances the game you’re playing. It builds you up, and never once did it let me down.


I think the characters are all great. From the people, to the creatures, to…uh, a couple of rocks.

You get some of the same characters that you saw in The Whispered World, plus some new ones.

One thing I didn’t like about the characters in Silence is that they’re nowhere near as fleshed out as in its prequel. Sure, some of the same characters can appear, but they don’t appear for long, and they don’t have that big of a role to play. Even with the newer characters, it’s like Silence teases you with showing a concept of a character you enjoy, but never end up giving you everything.

Thus, you’re left wondering what happened to some of them.

Who knows? We (the gamers) don’t.


Silence is a beautiful world full of bizarre fantasy that begs to be admired.

The graphics are stylized amazingly well, and the background as well as all the objects around your character(s) make you want to interact with everything. Even though you can only move so far and only interact with so much.

It almost feels disappointing to be so confined…but definitely one of my top favorite artistically pleasing games to play.


It’s a point and click game, but unlike most I’ve played, you don’t get an inventory of items to use throughout the world. Instead, you need to interact with the environment itself, or use someone else to progress further.

There was one point where I couldn’t figure out how to get through an area. I looked it up, in case it was a glitch that others had suffered through, but not much was said about it. In the end, I stopped playing the game for a few months before coming back to the save file. Turns out, I forgot to interact with something, because I didn’t notice it before.

So yeah, the areas aren’t difficult. But sometimes the puzzles just don’t make since, or you may find yourself not noticing that one little detail.

Of course, hitting the spacebar once in a while may help…

The Verdict

It’s about a 6-hour game. It’s not bad, either, but it does have its flaws.

While I do suggest you play The Whispered World before you play this one, it’s not necessary to play one before the other. But you do get a sense of some of the characters from the first game.

Aside from that, you may just not understand the characters, or the meaning behind it all.