A Bird Story
An experimental short from the creator of To the Moon & Finding Paradise: A simple & surreal 1-hour interactive animation about a boy and an injured bird, told without dialogues.

Navigation

You can’t wander around much in A Bird Story. Instead, you can follow a small, set path to where you’re needed to go, or you watch as the main character interacts with the world before you’re able to take initiative.

Navigation was a bit rough for me while using a controller, but you can also use mouse and keyboard–which is more recommended.


Graphics

Nothing stands out too much as far as the graphics go, but that doesn’t make the game bad or doesn’t give it a charm. I’ve always liked pixel art in games, because they take time to create (if not using a generator, I suppose).


Gameplay

You go left, up, down, and right.

That’s more-or-less the kind of gameplay you’ll be dealing with. But aside from that, you’ll also be interacting with objects and people.

Take note that there is no words being given toward you or others. This game is all about actions that are being taken. That’s where the whole story comes into play, and it’s a very nice style. Words tend to get in the way, sometimes.


Soundtrack

The audio is one of the best features of this game. Whimsical tunes to dreary melodies, everything about the music sets the mood.

Which is a good thing, considering there is no speaking in this game. The music kind of guides you into what’s happening as scenes transition from one area to another.

It’s not always about the music either. Sometimes it’s about the smaller sounds. Of nature, of paperwork, of school. The sounds in general go great with this game.


The Verdict

In the end, A Bird Story is a very short, but very good game that features the power of friendship and caring for others, despite them being completely different from you.

Everyone thinks about their dogs or cats as lifelong companions, but hey. Sometimes they can be squirrels, foxes, or even–you guessed it–birds.